EA CEO Andrew Wilson known as NFT and “play-to-earn” video games the “the way forward for our trade,” however added that “it is nonetheless early to determine how that is going to work,” when requested in regards to the matter in the course of the firm’s earnings name this week.
“I believe that within the context of the video games we create and the dwell providers that we provide, collectible digital content material goes to play a significant half in our future,” Wilson stated. “So, it is nonetheless early to inform, however I believe we’re in a very good place, and we must always anticipate us to type of assume extra innovatively and creatively about that on a go-forward foundation.”
EA has but to formally step into the NFT and “play-to-earn,” or blockchain house that is been rising previously few years. “Play-to-earn” video games typically require gamers pay an up-front value via cryptocurrency to play the sport and acquire distinctive, in-game objects. These objects can then improve in worth and be offered to different gamers. It’s normal for gamers to even have enter on the sport’s improvement as their financial stake in it will increase the sport’s total worth.
Current EA job listings embody “NFT” and “blockchain” within the descriptions, suggesting that the corporate is a minimum of conscious of the style’s surge in reputation. A put up for a senior director of the corporate’s aggressive gaming model reads, “We set the tempo for EA’s funding in gaming subscriptions, our PC storefront and platform, aggressive gaming (together with FIFA, Apex Legends, and Madden NFL), in addition to new enterprise alternatives, together with fantasy sports activities, blockchain and NFTs, and extra.”
Earlier this week, Ubisoft announced its plans to develop blockchain games in its personal earnings name. CEO Yves Guillemot known as blockchain video games a “revolution” within the trade, in response to IBTimes. “We wish to be one of many key gamers there,” Guillemot stated.
NFT and blockchain video games have been the goal of a lot controversy in latest months. Steam banned blockchain games from its platform; Epic embraced them. A Squid Recreation-inspired blockchain sport, that will or might not have even existed, was canceled on the identical time that its creators pocketed $3.38 million in its tie-in cryptocurrency.